During the school’s annual Industrial Affiliates meeting with tech companies this morning, Hank Levy outlined research areas that the UW Computer Science & Engineering Department will be emphasizing. They include:
— Human-computer interaction
— Digital entertainment, including games and animation
— Computing and biology
— Neural engineering
— Computer security
— Machine learning/datamining
These are also areas where the school is likely to be recruiting new faculty.
The department’s education initiatives include:
— Possible creation of a five-year bachelor’s/master’s degree program.
— Creating new degree tracks such as machine learning.
— Increasing the number of undergraduate and graduate students.
— Offering a minor in computer science.
Today’s event was really about student research, which was demonstrated to companies that work with the UW and may support or license its technology.
I heard demonstrations in rooms crowded with representatives from Microsoft, Intel, Sun Microsystems, F5, Cray, Marchex and various venture-capital firms and other companies.
Later, Seth Cooper casually mentioned during his presentation that his team’s work on modeling large crowds has already been licensed for use in next-generation video games.