When a team of sound engineers at Microsoft Game Studios needed sounds of a squealing, skidding and revving Tesla Roadster, they didn’t have to look far.
Deputy General Counsel Tom Burt just happens to commute in Roadster No. 203 and volunteered his ride for a day.
Burt filed the details in a great post on Tesla’s official blog today. An excerpt:
The team then asked for “longer” squeal segments. We did tight circles just fast enough to keep the tires howling continuously for 30 seconds or so. The team then asked for very faint continuous squeals that they could use in games and simulators to audibly indicate when the edge of adhesion was approaching. More tight circles, with just a bit less [what — Throttle? No. Accelerator? Awkward. Right foot?] did the trick. … More right foot and the stock front tires — before pushing out of the turn — would eventually yield a loud “shudder” while squealing that the sound team really liked and had not heard before.
Burt said it was “a chance to really burn some electrons, all in the interests of better gaming experiences for the masses.”
His tires and brake pads may not last much longer but their sounds will live forever in future versions of “Forza” and “Project Gotham Racing.”
Burt was part of this story on Tesla’s coming to Seattle.
Here’s a sound clip and a few pics of the recording session: