The debut game from Redmond studio Airtight Games “Dark Void” — and the first triple-A video game of the year from the Seattle area game industry– is getting mixed reviews after going on sale this week.
I started playing it last weekend but haven’t had time to get through the early section that’s kind of like the PlayStation 3 adventure game “Uncharted: Drake’s Fortune.”
Here’s what some of the bigger sites are saying about “Dark Void”:
I want more of this game with its aerial combat, its seamless transitions from ground to hover and flight all while allowing you to gun down enemies, its vertical combat. But next time around it needs to deliver a more meaningful plot, better settings, a more cohesive package.
Capcom has released a great dog fighting game, mixed with an okay action game, and then topped it off with a painful story. Overall, it’s not a bad game if you’re open to flying the not-so-friendly skies of The Void with Will, and ignoring the reasons behind why you’re doing it. However, if you’re hoping for more than “Gears of War” meets “The Rocketeer” you might be a little disappointed.
Dark Void works best on the rare occasions when it sets you free in expansive levels free of narrow transitions and contrived blockages, where you can choose to pound the ground in terrestrial combat, raise hell from a hovering high point, or streak around like a human missile. But for the most part, Dark Void saddles you with aggravating objectives and other nuisances that completely kill the buzz.
Dark Void is a great first date, but a terrible marriage. As our numerous previews will attest, this jet-pack-toting third-person shooter makes a fantastic first impression, with its breath-taking air battles and pounding score. But that just makes it all the more disappointing that even the faintest scratching at that surface reveals a wholly unsatisfying product below.