RANCHO PALOS VERDES, Calif. — A few weeks ahead of its launch, the OnLive online gaming service was demonstrated at the All Things Digital conference by founder Steve Perlman.
Using a new compression technology, the service delivers console-type games that run on the company’s datacenter and are played through a small software client downloaded to a PC by players. Perlman demonstrated the service running the game “Borderlands” on an iPad and iPhone, but it didn’t work on the phone.
Later in the year it will sell a adapter about the size of an iPod for displaying and playing games on a TV. It may eventually be used for streaming movies as well.
“This is cloud computing in the purest sense of the world … it’s the thinnest of clients,” Perlman said.
You could say that OnLive’s seed capital came from Microsoft. Perlman earlier sold WebTV to Microsoft and Moxi to Paul Allen.
OnLive was unveiled in March 2009 and is launching its service June 17 at the E3 gaming conference in Los Angeles. Prices will be disclosed then, but Perlman said the service will cost less than $14 per month.
Perlman said the games can be played without lag by people who live within 1,000 miles of OnLive’s servers, which so far are located in Silicon Valley, Dallas and the Washington, D.C. area.