LOS ANGELES — Here’s Peter Molyneux, creative director of Microsoft’s European game studios, explaining how “Fable: The Journey” was designed to use the Kinect sensor while sitting on the couch.
During a closed-door demo, he said it’s easier to get immersed in the rich story when you’re seated, as opposed to leaping and waving in front of the sensor.
Players explore the fantasy realm from a horse-drawn wagon, using arm gestures to control the reins.
Molyneux said the sensor’s scanning capability will be used during emotional parts of the game that will be disclosed later. The game’s scheduled for release in 2012.