Follow us:

Brier Dudley's blog

Brier Dudley offers a critical look at technology and business issues affecting the Northwest.

Topic: Bungie

You are viewing the most recent posts on this topic.

November 28, 2012 at 10:19 AM

Bungie’s “Destiny” revealed in leak, a $1 billion game?

A leak to game site IGN provided an early glimpse of the hugely anticipated video game that Bellevue studio Bungie has been building since it split from Microsoft in 2007. Bungie acknowledged the leak by posting a screenshot of its ambitious sci-fi action game, which is likely to formally surface next year. Bungie created the “Halo”…

More

Comments | More in | Topics: bungie, Bungie, destiny

May 23, 2012 at 10:27 AM

Bungie, Xbox 720 and PS4 plans revealed in lawsuit

Elite game studio Bungie will release its new series of sci-fi action games starting in the fall of 2013, according to a legal filing that reveals details of what the secretive Bellevue studio has been developing since it split up with Microsoft. Bungie created the hit “Halo” series for Microsoft then spun out of the Redmond…

More

Comments | Topics: Activision, bungie, Bungie

August 4, 2011 at 10:21 AM

Video: Bungie founder, team surface, hint at next game

Jason Jones, the secretive co-founder of Bellevue game studio Bungie, emerged for a video the company produced to commemorate its 20th anniversary. It’s on YouTube, but it’s more than a brief clip. It’s a 55-minute documentary that provides an overview of the company’s history from its start in Chicago through its acquisition by Microsoft and phenomenal…

More

Comments | More in | Topics: Bungie

March 9, 2011 at 4:20 PM

Video: Bungie “Halo” vets start new game, Seattle studio

A new Seattle game studio started by veterans of “Halo” creator Bungie Studios is presenting its first game this week at the Pax East conference in Boston. Moonshot Games has five employees, three in Seattle and two in Boston, according to co-founder Michel Bastien, a former Bungie producer and vice president at Web tracking…

More

Comments | More in | Topics: bungie, Bungie, Games & entertainment

September 24, 2010 at 10:58 AM

After yuan’s fixed, give China Xbox and Halo:Reach

Here’s another way to level the playing field with China, besides getting the country to stop manipulating its currency: Get Microsoft to start selling Xbox 360 consoles in the country, pre-loaded with “Halo: Reach.” In the six days after “Reach” launched last week, players spent 5,901 man years playing the game online, according to “Halo” creator Bungie. That…

More

Comments | Topics: Asia, bungie, Bungie

September 15, 2010 at 9:33 PM

Microsoft says “Halo Reach” does $200 mil on day one

Microsoft tonight announced that “Halo: Reach” sales grossed $200 million in its first day, making it the best-selling game in the company’s history. “‘Halo: Reach’ is the biggest game Microsoft has ever released and its launch has already surpassed every game, movie and entertainment launch this year,” Phil Spencer, vice president of Microsoft Game Studios,…

More

Comments | Topics: bungie, Bungie, Call of Duty: Black Ops

September 13, 2010 at 6:16 PM

“Halo: Reach” by the numbers

If you love action video games with sci-fi themes, “Halo: Reach” may be the highlight of 2010.

It may also be a highlight for Microsoft, which is counting on huge sales of the flagship game for its Xbox 360 console.

The launch of “Reach” at 12:01 a.m. Tuesday marks the start of an ultracompetitive holiday season with a series of blockbusters coming to Sony’s PlayStation 3 and Nintendo’s Wii.

Reach_TotS_GrenadeLaunch.jpg

“Reach” sets a high bar. It’s a thrilling and occasionally breathtaking update of the flagship game for Microsoft’s Xbox console, with new characters, guns, vehicles and tools to build and share custom games online.

The game is also bittersweet for fans of the hit series that Bellevue-based developer Bungie first released in 2001.

It’s a lovingly crafted prequel that clears up any lingering confusion about the “Halo” story and the franchise’s artistic and technical ambitions before Bungie moves on to other projects.

Bungie stuffed “Reach” with new features and details. The landscape and design are brighter and crisper than previous versions, – memorable scenes include earthward views from a launching rocket, and twilight views across miles of open country — but the story is progressively darker, reflecting the grimness of today’s wars.

Critics for the most part are raving. Fans began lining up Sunday outside the main launch event in New York. In Seattle, the crowd formed Monday afternoon for the evening launch party at the Experience Music Project.

Here are a few numbers to put the tonight’s launch of “Halo: Reach” into perspective.

More

Comments | Topics: Bungie, Bungie Studios, Games & entertainment

Next Page »